Dialogue System - Branching Conversations for Unity preview

Features

What is included.

Dialogue System is planned as a Unity workflow for building branching conversations, speaker data, conditions, quest hooks, and runtime dialogue playback.

The product is still in production, so the current detail page uses provisional copy and FaceSync gallery placeholders until the final screenshots are added.

Node-based conversation editing
Branching dialogue and conditions
Speaker and portrait data
Quest and gameplay hooks
Runtime playback components
Import/export friendly data structure

Similar products

More Unity tools.

Other Frostember assets for production workflows, editor tooling, and Unity project pipelines.

Live

Tools/Animation

FaceSync - Audio Lip Sync & Facial Animation

Audio-driven Lip Sync & Facial Animation!

View product
Live

Tools/Utilities

FrostBoard - Kanban Task Management

FrostBoard brings a native Kanban board into the Unity Editor.

View product
In production

Notes & Production Documentation

FrostNote

A Unity Editor note-taking and production documentation workflow for project notes, references, task context, and team-facing project knowledge.

Coming soon